Lexxica develops advanced learning systems for professional educators and ambitious people with curious minds. Natural Flow Learning is a synthesis of Lexxica’s patented direct knowledge acquisition system and positive psychology. Our company’s founders are top educators with deep understanding of semantics, game science, and educational psychology.
Natural motivation is when your reaction to external experiences causes you to take positive action (Dobbin, 2012). Educational psychologists recommend game rewards to promote more positive actions (Howard-Jones & Jay, 2016). They also recommend team-based cooperative learning to increase overall academic achievement (Slavin, 1980). WAM unleashes the full potential of natural motivation.
Flow is when your mind is so attracted to doing something that you lose track of time. (Csikszentimihalyi, 1990). WAM promotes Flow by carefully managing the ratio of unknown words. Your mind moves freely in the channel below frustration and above boredom. The ratio of known and unknown conforms to Krashen’s i+1 comprehensible input hypothesis (1985), however the addition of game elements makes it much more productive.
Your vocabulary is assessed through a series of IRT questions that identify which specific words you know, and which words you do not know. This patented technology is the only system capable of diagnosing exactly how you can improve your comprehension and ability. WAM prepares specific word lists that are personally tailored just for you. The most frequently occurring words that you do not know will be taught first (Browne & Culligan, 2012). This vocabulary centered approach is by far the fastest way to increase comprehension, overall ability, and test scores.
Words & Monsters teaches with paired-associate tasks and spaced repetition to transfer new knowledge into permanent, automatic-recall memory. This form of direct study is the most effective way to acquire automatic recall for new vocabulary (Hulstijin, 1992; Elgort, 2011; McLean & Hogg, 2013). WAM is 200 times faster than the nearest traditional approach.
Many students at all levels of ability have used this science to quickly improve their overall English comprehension and standard test scores. Independent research at universities shows rapidly increased scores on standard tests such as TOEFL and TOEIC. People score higher because they quickly learn all of the words that occur often on the tests, and greatly improve their listening and reading speeds.
Educational app designers are encouraged to integrate uncertain game rewards to increase emotional attachment and create pleasurable and memorable experiences (Howard-Jones & Jay, 2016). Dopamine is the neurotransmitter associated with emotional attachment and long-term memory. Uncertain rewards trigger more dopamine than any other type of reward (Fiorillo, Tobler, & Schultz, 2003). Words & Monsters is the only game app that controls the thrill factors for both the game rewards and the study tasks.
Cooperative learning tournaments produce higher overall academic achievement (Slavin, 1980). Students at all different levels and from all around the world have participated in our Team Challenge tournaments. Based on total words learned, achievement is 50% higher for teams versus for people studying alone. As one teacher put it, “The Team Challenge transformed the experience from self study to a team effort where students pull together and motivate each other.”
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